Twenty-Three Well-Known Design Patterns With Code Samples In JavaScript


 

Twenty-Three Well-Known Design Patterns With Code Samples In JavaScript


There are twenty-three well-known design patterns in software development, categorized into three groups: creational, structural, and behavioral patterns. I'll provide a list of  all the design patterns and further give explanations and code samples for five of these patterns, including the State design pattern.

A list of the 23 well-known design patterns in software development, categorized into three groups: creational, structural, and behavioral patterns.


Creational Patterns:

1. Singleton Pattern

  • Factory Method Pattern
  • Abstract Factory Pattern
  • Builder Pattern
  • Prototype Pattern
  • Object Pool Pattern


Structural Patterns:

  • Adapter Pattern
  • Bridge Pattern
  • Composite Pattern
  • Decorator Pattern
  • Facade Pattern
  • Flyweight Pattern
  • Proxy Pattern


Behavioral Patterns:

  • Chain of Responsibility Pattern
  • Command Pattern
  • Interpreter Pattern
  • Iterator Pattern
  • Mediator Pattern
  • Memento Pattern
  • Observer Pattern
  • State Pattern
  • Strategy Pattern
  • Template Method Pattern

These design patterns provide solutions to common software design problems and are widely used in various software development contexts to improve code quality, maintainability, and flexibility.


Creational Patterns:

Singleton Pattern:

Ensures that a class has only one instance and provides a global point of access to it.                                          

JS Code Snippet



Factory Method Pattern:

Defines an interface for creating an object but allows subclasses to alter the type of objects that will be created.

JS Code Snippet



Structural Patterns:

Adapter Pattern:

Allows the interface of an existing class to be used as another interface. 

JS Code Snippet



Behavioral Patterns:
State Pattern:
Allows an object to alter its behavior when its internal state changes.

JS Code Snippet



In the State Pattern example above, we have a Context class that can switch between different states (ConcreteStateA and ConcreteStateB). The Context class delegates the handle method to its current state, allowing it to change its behavior dynamically based on its internal state.

 Conclusion

These are the well-known design patterns in software development. Each pattern serves a specific purpose and can greatly improve the maintainability, flexibility, and readability of your code when applied appropriately.

Happy coding!!!



Follow us

Comments